继续说说ios不同版本之间的适配
先说一个东西:在xcode当中有一个东西叫targets,苹果的官方文档是这样说的:
A target specifies a PRoduct to build and contains the instructions for building the product from a set of files in a project or workspace. A target defines a single product; it organizes the inputs into the build system—the source files and instructions for processing those source files—required to build that product. Projects can contain one or more targets, each of which produces one product.(省略若干字)
简单翻译过来就是一个target详细说明了要构建的产品,包含了一个工程或工作目录中的文件当中的指令,貌似还是不太清楚。在谷歌搜了一下,发现这个关于target的解释还是不错的:
A target basically defines what it is you are building and how you are building it. You can add more targets if you would like to build more than one thing. This usually makes sense if you need to build several related things from the same project. For instance, you might want one target for a full, paid version of an application, and another target for a reduced, free version of an application. Both targets would include much of the same code and resources, but some of the settings would be different and you might have different files included with each.
意思就是如果你想将一个应用分为付费完整版和免费简化版,这两个版本大部分代码是一样的,只有个别的设置和包含的文件不同,你就可以建一个application然后弄两个targets分别对应两个版本。
下面举个简单的例子来说明在iOS7.0和iOS6.1(以及更低版本)之间的适配问题(用的是xcode5.0,里边有6.1和7.0两个版本的sdk)
新建一个工程,默认的development target,base sdk以及模拟器的版本都是7.0,在AppDelegate中的didFinishLaunchingWithOptions方法里写下
然后运行,这样是没有任何错误的。接下来将development target,base sdk以及模拟器的版本都改成6.1(注意默认的xcode是没有6.1的sdk的,需要自己另外导入)。然后运行,就会报错:
也就是说tintColor属性在iOS6.1中根本就没有,在编译时候就会出错。这时候如下加上判断语句也是没有用的,照样报错
遇见这种情况只能加上预处理语句,这样写:
这样编译通过就不会报错了……这是因为在sdk6.1下的usr/include下边有一个Availability.h文件,里边定义了一大堆宏,其中关于iphone的有
而sdk7.0里边多了一行
所以……就不多解释了……