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在.h文件中:(写在@interface之前)
@class SomeClass;
在.m文件中:
#import "SomeClass.h"
NSNumber* intNumber = @5; NSNumber* floatNumber = @5.2f; NSNumber* doubleNumber = @5.27413; NSNumber* exPRessionNumber = @(x*y);
NSNumber* someNumber = [NSNumber numberWithInt:5];
NSArray* animals = @[@"hamster", @"dog", @"cat"]; NSString* hamster = animals[0]; NSMutableArray* mutableArray = [@[@"hamster", @"dog", @"cat"]mutableCopy]; mutableArray[0] = @"hamster";
不要用:
NSArray* animals = [NSArray arrayWithObjects:@"hamster",@"cat",@"dog", nil]; NSString* hamster = [animals objectAtIndex:0];
NSDictionary* animalData = @{@"name" : @"Tom", @"age" : @2}; NSString* name = animalData[@"name"]; animalData[@"name"] = @"Jerry";
在.m文件中:(写在@implementaion之前)
static const double kSomeNumberConstant = 5.274; static NSString* const kSomeStringConstant = @"hamster";
加字母k作为前缀。
在.h文件中:(写在@interface之前)
extern NSString* const HAMMyClassSomeStringConstant;
在.m文件中:(写在@implementation之前)
NSString* const HAMMyClassSomeStringConstant = @"hamster";
加类名作为前缀。
定义:
enum HAMAnimalState : NSInteger { HAMAnimalStateSleeping, HAMAnimalStateEating, HAMAnimalStateDoingNothing, }; typedef enum HAMAnimalState HAMAnimalState;
其中指定类型的 : NSInteger 可加可不加。加了的可以前向声明。
使用:
HAMAnimalState state = HAMAnimalStateSleeping;
定义:
enum HAMAnimalAbility { HAMAnimalAbilityNone = 0, HAMAnimalAbilitySing = 1 << 0, HAMAnimalAbilityDance = 1 << 1, HAMAnimalAbilityTalk = 1 << 2, HAMAnimalAbilityRun = 1 << 3, } typedef enum HAMAnimalAbility HAMAnimalAbility;
使用:
//ability to both sing and dance HAMAnimalAbility ability = HAMAnimalAbilitySing | HAMAnimalAbilityDance;
if (ability & HAMAnimalAbilitySing){ //has ability to sing }